The LinuxLookup review rating system is comprised of five different category classifications. Each of these categories has four criteria with a 0 to 5 scale. Additionally, an overall scale of 0 to 20 gauges how we rate the product as a whole. High number values represent a better score, while lower number values indicate poorer. Exceptional products that win us over are issued the LinuxLookup.com Editors Choice Award.
| Hardware |
Software |
Books |
Games |
Distributions |
| Innovation |
Innovation |
Content |
Game Play |
Installation |
| Performance |
Performance |
Approch |
Graphics / Sound |
Performance |
| Compatibility |
Stability |
Learning curve |
Learning curve |
Documentation |
| Cost / Value |
Cost / Value |
Cost / Value |
Replay Value |
Cost / Value |
| Criteria |
Description |
| Performance |
Performance is an assessment of the efficiency with which something reacts or fulfills its intended purpose. |
| Compatibility |
Compatibility simply rates the products amalgamation with Linux. |
| Stability |
Stability is an appraisal of the resistance to change, sudden change or deterioration. |
| Cost / Value |
Cost criteria is an opinion of value on the product compared to purchase price. In some cases where the product is under the GNU license (free) this category rates value of possession. |
| Technology |
Technology is a judgment of the product technological process, invention, method, or the like. |
| Innovation |
Innovation evaluates the product level of modernization, originality and introduction of new things or methods. |
| Installation |
Installation reflect how well the installation procedure executes, placed in position or connected for use. |
| Documentation |
Documentation indicates written and graphic materials that describe the use, operation, maintenance, or design. |
| Ease of use |
Ease of use criteria basically suggests how easy or hard the product was to use. |
| Content |
Content determines a rational opinion on how well the topic at hand was covered. |
| Approach |
Approach is an opinion on how well the method used or steps taken in setting about a task was covered. |
| Learning curve |
Learning curve outlines how well the information would be absorbed from a novice point of view. |
| Game play |
Game play reflects the user interface, game control, storyline and interaction. |
| Graphics / Sound |
The aesthetic quality of the game, along with music / sound effect quality. |
| Replay value |
The over all fun factor, indicating if this title will keep you coming back for more or collect dust. |